When the players at your game table are preparing to engage in starship combat, taking on the challenge of navigating an asteroid field, or just entering standard orbit in order to beam down a landing party, it can sometimes be challenging for them to remember all of the various options that are available aboard a starship in Star Trek Adventures. It helps to have those options at your fingertips, and what better way to maintain immersion than to present them in the form of a computer control panel? For Star Trek: The Dark Divide, we’ve created a reference sheet for each of the NX-18’s primary bridge stations, a visual aid designed to help the player keep track of the standard tasks that are available to them. This is particularly helpful during starship combat scenarios, when each station has its own vital role to play in the turn-based battle, but it might prove handy during any given scene set aboard ship.

In creating these resources, we are indebted to Star Trek Adventures Academy. The LCARS bridge stations created for their “Sprucing Up the Table” series were inspiring to us, conveying vital information with a distinct visual flair. Those resources represented the starting point for our Enterprise-era S/COMS variants. We’d certainly recommend checking out their own consoles, particularly if your campaign is set during the default era for Star Trek Adventures. Adventures Academy recommends printing each station on glossy cardstock or laminating them for your players.

Here we present the first in our series of stations, the Helm. The control panel, based on Travis Mayweather’s station aboard the NX-01, is broken into three sections: Maneuvers, Evasion, and Navigation. Each control relates to a specific task, such as engaging impulse engines, initiating a warp jump, or executing an attack pattern. The standard Attribute and Discipline combination for each task is identified for both the player and the ship’s computer providing support. A meter indicates the power cost, if any, for the task.

These resources are not meant to be restrictive or definitive, by any means, but they do serve as a helpful reminder of the power at the players’s fingertips and they just might inspire some creative solutions from quick-thinking Starfleet officers.

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